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  2. Hey! So after reading your reply I am not sure are you open to community translations? If yes, I could help out with translation into Polish language which is my native language.
  3. Today
  4. Yesterday
  5. Hi I read that changes to the loot spawn system had been in the Update. The Boxes in my Loot Spots/POI´s are missing. I Played a while and Wood boxes respawned and metal boxes I already opened did´t just disapear. In my actual save they are just gone and no wood boxes respawn and my Error log says many Items are missing -.- Dont know if my save is broken now and if I will be able to find enough resoures so continue playing. Also started a new game because this happend but now after 4 hours its the same problem again. I´m a bit worried now to play further and if this is a major bug or just the new loot system beeing updated (+ maybe minor bugs because error log doesn´t look good xD) Anyone same Problems with the Update und Error log or just me ? LOVE THE GAME !!! errorlog.pdf
  6. First rule: caps off See... It´s chill already Second: This game is about exploring and the incentive for that ist finding the materials for crafting. Instant item spawn would kill that in its first steps. I´ve gotten through day 50+ now, plenty of map still to explore - and I´m mighty relaxed and chilled with that!
  7. Happend again today evening without transfering my save to another pc. Stared all over again yesterday after 5 hours now exact same Problem. Poi without boxes and error log says many objects are missing waiting now for Problem to be solved before playing again -.- really not sure why this happend twice now o.O I will send you the error log with an Email. Greetings Lisa
  8. Hello! We are considering a Mac Port but in a more distant future! Our team is 100% focused on developing the Early Access at the moment!
  9. yeah, I'm really sad. The resources are very rare and take lot of time. I'm really sad they is a bug, I uninstall the game and reinstall and I don't have my last save. Or I have my last save but my all stuff is missing
  10. Last week
  11. I THINK WE SHOULD BE ABLE TO JUST REALAX AND CHILL. so i think we should have a creative mode. In this creative mode we should be able to spawn any items we need.
  12. Being able to change all key binds would be good, too. I am unable to use my middle mouse button and cannot re-bind my pet control.
  13. Hi,errorlog.pdf first of all i love your Game having a Problem now after amny hours I droped my save on a usb stick and started it on my other pc. Now Objects are missing in POI, no boxes anymore so I started a new game ... hope it will not happen again ^^ But hey its EarlyAccess and things happen xD Errorlog was so long so I attached it as PDF Initialize engine version: 2018.3.0f2 (6e9a27477296) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 940MX (ID=0x134d) Vendor: VRAM: 2010 MB Driver: 27.21.14.5730 Begin MonoManager ReloadAssembly - Completed reload, in 0.155 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.498600 ms This Action only works on Unity 5.2 and upwards (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) This Action only works on Unity 5.2 and upwards (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevelAsync: Environment_Main_3.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'Metal box UV') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PLANKS') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PLANKS') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'X_Smash box (8)125173') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'FIR PLANK 1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'X_Smash box (11)122176') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PLANKS') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'X_Smash box (10)124174') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DRIFTWOOD') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Scrap area Parent') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'ROPE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PLANKS') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'ROPE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Plane_1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PLANKS') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PLANKS') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'X_Smash box (9)123175') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Plane_1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Metal box UV') is missing! (Filename: Line: 294) The referenced script (MeshBrush.MeshBrush) on this Behaviour is missing! (Filename: Line: 195) The referenced script (MeshBrush.MeshBrush) on this Behaviour is missing! (Filename: Line: 195) WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/Loot shine' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Northern lights 1' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/Water Sea Lake' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Custom/VS_SpeedTreeIndirect' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Custom/VS_SpeedTreeIndirect' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'River stone' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Shader Forge/Standard Rim Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'DRIFTWOOD') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DRIFTWOOD') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DRIFTWOOD') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'All objects that should be saved ___________') is missing! (Filename: Line: 294) A scripted object (probably MeshBrush.MeshBrush?) has a different serialization layout when loading. (Read 32 bytes but expected 472 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  14. I’ve seen a couple gameplay videos of this game and it’s so beautiful and looks like so much. Hopefully the Mac port comes out soon I’d be so excited for that.
  15. NOTE: Wherever I had a suggestion, I tried to make the solutions as systemically unobtrusive as possible, but I can never know how effectively the code here has been written, so one change could be like untangling a mass of 40 cables while another is like opening a drawer. I hope this helps FJRD - getting feedback on existing systems can be hard to come by. I just wanted to take a step back and look at the game as a whole with two systems as large as this having been put in place. I hated the stealth system so much when I last played with it in September of 2019 that I've only used Zen>Normal mode since, so this is where the feedback comes from. I'll start a save with the bear after this to give feedback for that in a separate topic. GAMEPLAY Foraging Basic resources such as food and woodstove fuel is evenly distributed enough to survive most any trip. Sources of many plants make intuitive sense (i.e, cattails/bulrush near water, rose hips near grassier forest areas). Scavenging Towers are quickly established as a reliable source of major crafting materials, and those 'rules' are consistent throughout the experience - which is a good thing - though the lack of variation is underwhelming. (i.e, no one structure type denotes a specific material, which leaves little to discover) Gardening The system is great. It's simple enough to not be exhausted by, but impactful enough that you feel it's worth your time to keep your crops topped off with water rather than wait until the last minute. Fishing It used to be far too sensitive and much too difficult to use, and this has been greatly improved with this last update. It's easier to tell where fish are lurking and hook them, too, whereas before it ended up being a source of frustration. Flavor text would be nice. How big is your catch? This is pretty well-communicated through the fillet size, but outputting a number in a random range between say, 8 and 15 for a pike would be a very welcome addition to improve the enjoyment of the experience. The UI is beautiful, and I think everyone can agree that Waltz Bleaks are the prettiest fish, hands down. UX UI The HUD is simple and can effectively communicate information without text, while still feeling intuitive and unobtrusive. The inventory UI is well-labelled without text and organized effectively, though sometimes the stats of a cooked food won't appear. Stack size should be visible in some way while transferring between containers as well. Crafting menus are labelled and effective, and aesthetically pleasing. Map is well-done, though a compass display would be appreciated if there is one present in your inventory during use. PROGRESSION & LONG-TERM SURVIVAL Building is enjoyable and feels good. You have a goal to work towards, and the challenge is getting there. Accumulation of resources happens too rapidly after a certain point - and those that you'd use in case of a bear attack aren't enough to offset that fact. Something to maintenance would be a very positive change. The Fox (which I love with all my heart) and gardening are good examples of that, as they are non-essential but enjoyable parts of the game. I don't go on an excursion while I still have plants to tend to, and I don't go on an extended trip without a way to feed my buddy. Without long-term resource requirements, the game is reduced to a cycle of maintaining hunger without any other tasks to accomplish. It becomes monotonous, outside of my time with the bear where I was expending the resources for bandages. Obviously you can't keep giving the player things to do in the form of content. The solution is to give them problems in which to solve; A storm-damaged greenhouse that causes crop growth to pause at night while still consuming water as an example. Finally, I just wanna say that I really appreciate the massive level of polish to every feature FJRD has added to the game so far, even if it risks making things harder to change in the future. Coming from games like Star Citizen, I really appreciate the effort. Looks good.
  16. I think it'd be amazing if a button to hide at least most of the hud would exist. A borderless windowed mode would be great too. I almost want to play in windowed but there's no 1920x1080 option unless it's fullscreen
  17. Has this been fixed? I'm curios to buy the game but I noticed the camera sway in the trailer and I don't feel like getting sick
  18. Got to love the pet fox. Awesome work! I think every game should have one.
  19. I have ideas id like to share with your team. If you would email me ill send a list of my top 20. As Well I'm interested in investing in Among trees.
  20. hi there, brilliant ideas here however my first feature will be to play co-op... Cheers
  21. Small multiplayer, maybe 2 players max, just to be able to play with a friend as I think it would fit very well in a game like this.
  22. Hi! I'm ready to help with translation on Russian!!! When you ready and absolutley Free!!
  23. Hello from Russia! Team, I support you and agree with Anthony. This is a great idea. I also find out that not always the sound of grass and earth changed when I change my position on the rock. I saw this on small rocks in woods, not, mountains
  24. I just purchased this but can’t do anything except walk. I’m on a laptop using a keyboard. When I try to pick up a plank by pressing “e” nothing happens. What am I *not doing? I walk up to the plank so it’s as close to me as possible without any of it leaving the screen view. I make sure the “dot” is centered on the plank and I press “e”. Nothing. Thank you
  25. Love the game!! some things that would be cool is like specific types of belts or clothing that let you have different stack sizes for items so like one with smaller inventory but larg stack size for plants or one with large inventory but smaller stack size so you have to plan your trips accordingly as to what your looking for. also I noticed the campfire and stove is so much more efficient at cooking food, so maybe inverting the campfire and the cooking stove so the stove is a one time light for a couple hours where as the campfire requires you to keep feeding it to stay lit? Also being able to read light the campfire would be so nice so that you can make a camp at frequently visited places that are further than a one day trip. also would love to be able to overtime be able to experience seasons with there respected temperatures like winter you need better warmth gear or summer you overheat if you have to warm clothing on. and bears hibernate over winter but the snow hides most of the loot and you gota dig it up to find it but at the risk of waking up the bears, also some for of lighting for the cabin, like candles or little firefly jars that you can place as decorations around the cabin to light it up at night, and on that maybe some like plank storage that you can build outside the cabin to have a visual stack of wood to add to the vibes. and it would be really nice to be able to recicle planks into sticks for the fire/stove because it’s a pain to keep having to scrap them once the cabin is complete. would also love to be able to name the fox pet.... it’s extremely important to make it that extra personal you know. sorry if any of these ideas are in any other posts I haven’t read any of them just this is my take away having spent 50 days in the game. It’s supper beautiful and I can’t wait for new content,
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