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FJRD

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FJRD last won the day on December 27 2020

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  1. The forum is now updated. The links work seems to work fine now. Let me know if you still experience them or notice any other issues
  2. Update 0.4 (0.4.8) New features: Fox pet Get company in the wild by this cute little fox. Give it commands, pet it and get help with finding loot. (The fox appears around the cabin after day 10) Brewery cabin extension Brew your own beverages in this new cabin room. Beverages will make you temporary run faster, increase body temperature and stay up late in the night. New loot items With the brewery feature comes new loot items. These items spawns in certain areas of the map and is specifically used for brewing. New cabin d
  3. Hi folks! First of all a huge thank you to all of you who played the game and posted your ideas and feedback. And also a big thank you for all the bug reports you've sent, it really helps! We thought it would be a good idea to give you all some information what goes on behind the scenes. Here's what we're currently working on: Pet Were working hard on making a pet that can keep you company in the wilderness. It's a difficult task and takes time but hopefully we will get it right soon! You be able to give it commands such as "Follow me", "Wait here", "G
  4. Bugfixes:Fixed a bug where some rabbits would fly around
  5. Changes: Added option to invert mouse X and/or Y Updated the river collider to fit the waterfall better The bear is now a little bit smaller. Adjusted the background box of the UI that appears when looting items to fit the text. The default frame limit cap is now 60 fps in all settings. Bugfixes: Fixed a bug where a crafted item would be unlootable after looting anything else in between. Fixed a bug causing the player to be stuck when using ESC in map mode Fixed a bug where the campfire blueprint didn't show up until the game was reloaded
  6. Bugfixes: Fixed a bug where players can't open storage boxes after opening and closing a lot of them Resolved a loading loop when loading the game while having low health while being poisoned Aligned floating bushes to the terrain Fixed a bug where players might get stuck on the entrance stairs upon building the cabin if they stand to close to it. Fixed a bug where the player can move the camera if pressing 'E' to open inventory while going to sleep during sleeping animation Beehives should not spawn inside rocks anymore. Removed a weird glitched flo
  7. Patch 0.3.21 June 20, 2020 Changes: Added a frame rate limiter to the graphic settings Added a "Unstuck" button in the pause menu for players who get stuck between rocks. (We do these smaller, more frequent patches to quickly reduce the amount of in-game bug reports we recieve, as lots mention the same bugs)
  8. Bugfixes: Fixed a bug where the "First catch" fishing tutorial wouldn't let you press "Got it" Fixed so saving the game on low health when bleeding doesn't start a loading loop and crashes the game
  9. Bugfixes: Fixed so the bear doesn't attack you in the cabin. Fixed a bug which was stopping the player from exiting the cabin extension pop up when using the ESC key. Fixed a bug which prevented Ultra-Wide monitor users from starting the game. Fixed UI issues for Ultra-Wide monitor users in the death screen and health indicators. Adjustments: Lowered the volume while getting attacked We have limited access to Ultra-Wide monitors so let us know if there are any issues running the game on these monitors now.
  10. What's new: 4 new cabin decorations Bugfixes: Bear sometimes walked around in circles. Player sometimes fell through ground while chopping trees. Huge trees sometimes spawned while chopping trees Crouch hint randomly didn't trigger. Decorative elements get their description from the first item in the inventory slot: Decoration elements sometimes multiplied after load. Fishing UI position is off on certain resolutions Changes: Stack limits have been slightly increased for some edible items You can now sleep a b
  11. Here you can let us know what new feature you want us to prioritize.
  12. Let us know your ideas for new items to the game!
  13. Optimization pass 1 We've now made a first optimization pass with a new tree and grass system. We're going to make a new system for mid size foliage as well later on, so there's some missing some bushes and other plant models since last version. These will be re-added in a future patch. We have a lot of performance work left to do but this is a start. You can now also change basic graphic settings in the pause menu. Mouse lag There might still be some mouse lag which we hope will be fixed in the new input system in Unity 2019. New Unity version. We've up
  14. We unfortunately introduced a lot of new bugs in update #1. We didn't do proper QA testing before releasing it which we won't do again. We are in the middle of making a new vegetation system, which will make the game run a lot quicker! But we have to finish it before we can start tackling the new bugs. So it might take a few days before we have a new patch. Thank you for your patience!
  15. Bugfixes: Exit the game from the "You died" menu doesn't crash the game anymore. Fixed a bug where the player could get attacked by a bear while having escaped inside the cabin. Made changes to the Lime mineral collider. To prevent it from falling through the ground. Also removed some stones around the mineral area which didn't have colliders, which the mineral might have fallen through. Temporary fix: The bed also checks if you're tired not only if it's nighttime. This is while we further investigate why sometimes the day and night cycle stops and keeps you from going
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