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  1. I had the same experience with my bear attacks. If it finds me it usually only lands one hit and as long as I don't let up on sprint, I can get loose it and get back to the cabin. Survival games trigger my button-mashing reflex when the anxiety gets too high. LOL
  2. I've seen them around one of the lakes but didn't get a UI prompt to loot them. They stood out so I kind of assumed I could.
  3. First of all I want to say, "PRE-ALPHA?!" I was expecting far less polish and a lot more bugs. Most of what I did come by to comment on was already being discussed in one post or another so I've added a like to those along with my reply. That being said, this post can be more of a summary of my first 21 days in game. Note to self: Discarding an item is NOT the same as dropping an item. The game is gorgeous. The the colors and sounds create an amazing atmosphere that sways between peaceful and unsettling, at least in normal survival. It feels like being completely alone in the forest. Days, sun up to sun down, seem to pass quickly which scales down to affect everything from how fast sticks burn in the oven to how fast a meal keeps your hunger satiated. With the color palettes you're using, a little more time to enjoy the sunset wouldn't be a bad thing. So far, I have built the cabin and expanded it with the crafting room, kitchen, and attic storage (in that order). I've crafted an axe, a lockpick, a compass, a map, and a first-aid kit. As for resources, the only none-lootable resource I've created is the sheet metal. Glue has eluded me so far. Can you actually find lime and resin? Do I need to craft the pick or other equipment first? The kitchen as been great for making beet soup, mushroom soup, beet-mushroom-berry soup... you get the idea. If I could just figure out how to create some kind of trap with the sticks and rope, I could definitely cull the ever expanding rabbit population. The attic storage is nice. I really needed the increased space for items, you can only carry so many sticks in a bundle so my backpack was filling up quick. It would be helpful to craft per-room storage containers as well. The structures are built-in with each room having drawers, boxes, shelves, etc. I'm having trouble finding blueprints for the other items I can craft. I found a few at the tower / scaffold locations near my house but the ones I've found further out have been guarded by a bear. I have no idea how to get close enough to loot the crates / boxes without getting attacked by the bear so I feel like I'm missing out on progressing further. I think figuring out how to craft the pick and fishing pole will change that. Other than that, I've been enjoying exploring and discovering the map. The UI issues I've noticed are super minor. Some stuttering & wonky interaction animations here and there but no crashes or any bugs that make it unplayable. Like I mentioned earlier, for a pre-alpha game, I'm really impressed with how well it plays. I can't wait to see what's next!
  4. @Gun Tech. That's a HUGE fxxking bear!
  5. LOL! I had this happen last night. Must have been just before the update. Thanks!
  6. I had this on my list as well. Glad to see it's already being discussed. To @StrayCat's original comments, I feel the same about the gauges. Hunger, the oven (sticks), day / night, it all feels sped up.
  7. Funny, I got stuck in a crevice trying to climb some rocks last night. Luckily I saved right before leaving the cabin. I've also lost many sticks & planks. So yes, clipping into rocks/other terrain!
  8. +1 I was walking around, looking for another ruby beet or button mushroom and thought to myself, "Look at all those rabbits. I'm starving, living on mushroom/beet soup, yet I carry with me some sticks & rope..."
  9. Agree. I could see discarded items being "dropped" so you can come back for them later. The permanent "discard" could use the same mechanic as "search". And maybe return the resources? Or some of the resources?
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