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So I see a lot of potential for this game as a not-so-apocaliptic The Long Dark. But it definitely needs some work in order not to get boring after day 3 or 4. - It's very hard to lose life - you can jump off a cliff without a scratch and it's totaly possible to go through days without an encounter with an animal. - It would be smart if the water (and wet clothes) affected temperature (and life) - I don't know if that's possible but the storage at the house should be able to expand (or we should be able to create new storage facilities) - I wonder if the idea of adding another regions was thought? It would make the gameplay more interesting, if we could occupy other houses in different surroundings - Maybe some other features? Like variations in weather, the ability to sleep outside the house... I love exploration games though, and I see a lot of potential. The landscape is pretty, the soundtrack too and the general idea (maybe a story behind the game would be nice) is great!
Greetings Ladies and Gentlemen I would like to start a new topic here. I have more of a general question and I don't think it really fits anywhere here. You ask us about new items, size of the map, possible co-op and more. For me the question is a much more important one. Where is the game going? Is there a story coming? Do we have to escape in the end? Or is it just surviving in the end? The lategame is a crucial part. I'll take Subnautica as an example. It is also a survival game. In the end we have to escape from the planet and everything we have built up we leave behind. That's something I don't like. Because if we just leave at the end, why should I explore, craft and upgrade everything. Maybe the developers should give us a guideline here. It's not that I don't like the ideas. But if we knew better where we were going, we could be better and more specific.