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About Me

Found 7 results

  1. Some might recognise the contents of this feedback from somewhere else, rest assure it is not plagiarism and the original author have given permission to post it here in an edited form. This is also not an accusation that anyone with similar ideas are plagiarising. We highly welcome everyone who have similar ideas! This thread will split into 3 parts: Item suggestions, Gameplay suggestions and Feedback. Item Suggestions Let's start with food/nature: Animals Frogs and Toads. Frogs will be near water and Toad will be found inland. Ducks Snails Crayfish (Aka Crawfish) + Crayfish Trap. Crayfish trap can only catch Crayfish but it could be a slow and not so rewarding method to balance things out. Fish roe Dropped randomly when fishing. Can be eaten raw. Plants Herbs and Spices Bishop's Lace (Vildmorot) Wood Sorrel (Hasyra) Evening Primrose (Nattljus) Oregano Thyme - As far as I know these are all native to Sweden. Can be used in dishes to add minor bonuses as well as provide variety. Wild edible plants Lingonberries Blueberries/Bilberries Raspberries Wild Strawberries - All of these plants are found in the wild and are native to Sweden. In-game they are basically the same as Blackberries, this is just to give variety. Fruit Trees European Plum Sweet Cherry European Pear - Once again, native to Sweden and the blossoms of these would match the art style well. Greenhouse plants Potatoes Carrots Onions Cabbage Peas Leeks Squash - I choose these because they are naturalised in Sweden too, thus available in the wild. Medicinal Plants Arnica/Slåttergubbe/Hästfibbla (Arnica montana) - Pain relief Everlasting/Hedblomster (Helichrysum arenarium) - Anti-allergy, anti-microbial and anti-oxidant St. John’s wort/Äkta johannesört (Hypericum perforatum) - Anti-rheumatic, anti-inflammatory, antibacterial and antiviral Roseroot/Rosenrot (Rhodiola rosea) - Stimulant, energy booster. Basically Nordic Ginseng. - Again, native to Sweden. Minerals Rock salt. Mineable from rocks, edible. Crystals, gems, gold and silver nuggets. Small little trinkets mineable all across the map from caves to cliffsides. Mostly for use in decorations. Others A bench. To sit and enjoy the view and ambience. Equipment slot upgrade on backpack. Allows player to hang 2 equipment on the sides, one on the front of the backpack and maybe one more slot on the top and bottom of the pack. Currently would be for the axe, pickaxe and fishing rod + tent & campfire. Toolbelt upgrade to outfits. Allows players to hold compass and lockpicks without taking up inventory space. Gameplay Suggestions Extension suggestions Beer brewery/Winery/Distillery - Why not? Rabbit cage/farm - Analogous to Apiary suggestion. In order to breed, rabbits will have to be fed with something you grow that isn't found in the wild to balance it as a food source. Existing rabbits may not need to be fed (Could be solved with a food pile drawn into the farm for aesthetic purposes), this could satisfy those who just want to keep the rabbits as pets. Massive Proposals Mini-Extensions Proposal This to add mini-extensions (ME) to help fill up main extensions and gives the player more things to do, hence creating a better attachment to their cabin once everything is fully upgraded. It also adds a small amount of complexity to the crafting system to make it more engaging and realistic but not too much so it becomes unnecessarily difficult on the higher levels. There should be around 1 to 3 MEs per extensions and should range between 1/3 and below the cost of main extensions, depending on the size of the upgrade. Some should require blueprints to balance things. Examples would be: Crafting room – Tool rack for holding hammer, saw, manual antique hand drill, etc. Each of these tools are the MEs, they should not be added to the inventory but remain in place as a ME. Greenhouse – Compost bin (Use unwanted food items to hasten growth), Small heater made of clay (retains water through moisture control – works best with charcoal suggestion.) Cooking room – Coolgardie safe/zeer pot (Low tech fridge that you just need water to keep it cool) Sewing room – Sewing kit (To save resources, but expensive to craft), simple hand loom (to sew higher level stuffs) Forge/Smith Room Some of the items we can craft doesn’t make sense without this room, e.g. metal plates, bolts from pipes and nails from wires, this room is suggested to be attached to the crafting room, parallel to the greenhouse. This room will process clay items and salvaged steel items into pottery stuff and metal items like plates, nails and bolts. It should have 3 MEs: Kiln-Furnace- I’ve read that kilns can be used for smelting ores, so it should be able to soften steel enough to be worked. Stone wheel- Potter’s wheel and grinding wheel combo. Theoretically possible. Anvil + Smiting set- Anvil and an aesthetic for slack tub (water tub for quenching) + Tool set on rack (like the crafting room ME): For hanging tongs, hammer, chisel, fuller and hardy. This is one entire set to balance out the cost. Tiered Crafting Proposal for crafted items to have tiers; the higher the tier, the more you need one of the aforementioned mini-extensions to create. Suggest to have only 3 tiers max; tier 1 will only require base expansions, tier 2 will require 1 or 2 MEs, tier 3 will require all MEs and maybe even inter-expansion involvement. Example 1: 3 levels of axes: Crude axe (made of salvage steel but lacks in quality) Flint axe (Thanks to numerous flint suggestions. Sharper but still much to desire) Crafted axe (made of processed steel [forge extension], best quality) Example 2: Coolgardie safe suggestion is a tier 3 ME. It could need a burlap weaved in the sewing room with the Loom ME and then its metal & wooden frame assemble in the workshop before finally combining them in the kitchen. Plank fuel + Charcoal production Upgraded stoves can use planks. Stoves also produce charcoal if using planks. To prevent charcoal hoarding (which will affect the forging suggestion), I suggest the stove to implement the ME suggestion too, so that only upgraded stoves can produce charcoal. Planks will produce 1-2 dollop of charcoal under this scheme. Furnace will only use charcoal and could produce ashes by chance for the compost bin suggestion. Item degradation + Repair System Items like equipped tools, maybe clothes and backpack, degrade but are never broken, they are just rendered unusable and needs to be repair; like water can refilling. Matched with Tiered items, the higher the tier the longer they last but more expensive to repair. Repair shouldn’t be overly expensive, definitely below 1/2 the original crafting cost. Neither should decay rate be too high (could be regulated by difficulty). Hunting If hunting is ever implemented and requires the usage of projectiles, there could be a hitbox trigger that automatically homes the projectile right into the heart of the animal so that it can be depicted as being dispatched off as humanely as possible in a hunting scenario. The hitbox should be around the chest area and if you aim anywhere else your shot will miss by flying over the animal or landing short and scaring them away. This to prevent depiction of excess cruelty by having animals run off injured. Depositing of materials into pre-constructed extensions. Allow pre-constructed extensions to hold the needed crafting items. The needed items can be added to the construction tab first and save storage space. The only item that can really be abused through this are planks, but then again, the benefits of building the rooms should outweigh the hoarding of planks during early game, where charcoal production (if implemented) is still unavailable. Feedback Let us arrange items in our inventory and storage by dragging. Auto re-equip held item after picking up items - Perhaps they just picked up something with one hand. Or they just placed whatever they were holding back into the pocket or on the ground. Whatever the case, they re-equip whatever they were holding right away after picking something up. Auto-walk function - Would help some players with the tedious aspect while also creating an option where players can just stroll through the game relaxingly. And that is all after a massive post. Feel free to add on or suggest improvements!
  2. I don't know about you guys, but one of my favorite elements of this game is crafting. A majority of my time is spent hunting down materials to make the next item and planning out my whole expedition, but I'm running out of things to make! I'd love to see crafting and sewing expanded, and figured I would start a thread for discussion to help FJRD and the devs get an idea of what kind of items would be popular. Here's my idea for a thread format: Offer one idea per comment. This way, folks can "Like" each post with items that they like, and we can get a feel for what's popular! I'd recommend including: Item Name: Item Type / Functionality: Potential Required Materials (Optional): If you see an item you'd like to see added, hit "Like". If you'd like to add to, or comment on another person's idea, quote their post with your input.
  3. Some Among tree game ideas, not sure if these are already mentioned but here we go: Logbook to keep track on found animals/plants/mushroom etc More animals, flowers, plants.. Mountain climbing, higher up the mountain gets colder, a warm outfit required? More mining, more ores Furnace to smelt ores, maybe create more furniture, useful items Npc's, living somewhere in the forest, spawning certain date or permanent. Npc item shops or quests Lost items, player would have to find clues to find these and dig them up. Useful items Some plant that cures illness Gardening outside, plants, fruits, berries, trees A diary to write notes or about your days survived in Among trees Find random notes, add a little story to the game. Just some ideas i would like to see in Among trees, really love the game so far!
  4. I was thinking it would be cool since you’re in the woods, you gotta have Sasquatch! So randomly you’ll come back to your cabin and find it ransacked, things you’ve crafted missing and there’d be evidence that is left behind like “strange mystery fur”. Oh! And That’s where “traps” would come in handy! So starts a new quest: you have to put all the evidence and clues together that the Sasquatch leaves behind or that you track down. For instance you could be walking in the woods and find a bear torn in half and there’s a clue but then! spooky music would start playing.. do you dare investigate the remains or do you keep on going in case the Sasquatch is still around... sometimes he is sometimes he isn’t.. Once all the clues/evidence are put together you can now track Sasquatch to his hideout and once you are able to defeat him or at least wound him in some way you find that his lair leads to....(drum roll) another giant unexplored map! With Dinosaurs. idk I’m just spit balling! Does anyone else want to add to this? Sasquatch would be amazing tho!
  5. First of all i want to say this is a fantastic even when beeing a pre Aplha. The following ideas may have already been said but: + Animals (chickens, rabit pets, foxes, insects, sheep for wool) + Building ( maybe create youre own home, smeltery for iron works, fences for around the house, furniture, composter, foodmaker for animals) + Recources (metal for metal works, wool from sheep for clothing, diffrent types of wood) + Tools (Clippers and/or sheers, a saw for better wood cutting, a hammer if you have to build things on youre own, flashlight to explore nights) + Other ( Save book to take with you, that u can sleep early so you can explore the night) That where all the ideas for extra things i could come up with, its an great game and i enjoy it much)
  6. Hi everyone! I come to you with an idea about other language versions of the game. English is common and that's a fact, but I think that translation could help new and younger players get to know the game. Personally I would like to suggest translating Among Trees to polish language. I'd do it myself if the devs would let me (completely for free, without payment of course). I'm writing this post because I think that here we've got many people from various countries that would be as ready and happy as me to help with new languages. Let me know what you think about this idea. Waiting for response
  7. I think having a daily journal would really increase the experience in the game. Adding notes about animals, plants and this kind of things would be awesome.
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