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Found 13 results

  1. Hi team! There are few suggestions/ideas: 1. Instead of discarding something without a chance to use it later, it could be dropping items on the floor/ground. In this case we can harvest the staff later. 2. Maybe it would be more comfortable to use a right/left mouse click instead of E for the picking up things. Thanks for such a colorful world
  2. Hi team! I would like to suggest some ideas regarding water walking. 1) If player is in the water temperature will decrease 2) It wouldn't allowed to go to the deep water. Looks like a character walks on the ground. It's little illogical. Thanks
  3. I think the size of the stacks in the inventory and storage doesn't really make sense sometimes and it's hard to manage because of the multiple stacks. Why can I stack 10 fir planks but only 5 beets or 5 mushrooms? Why can't I stack seeds, that are very little?
  4. Some might recognise the contents of this feedback from somewhere else, rest assure it is not plagiarism and the original author have given permission to post it here in an edited form. This is also not an accusation that anyone with similar ideas are plagiarising. We highly welcome everyone who have similar ideas! This thread will split into 3 parts: Item suggestions, Gameplay suggestions and Feedback. Item Suggestions Let's start with food/nature: Animals Frogs and Toads. Frogs will be near water and Toad will be found inland. Ducks Snails Crayfish (Ak
  5. I was thinking it would be cool since you’re in the woods, you gotta have Sasquatch! So randomly you’ll come back to your cabin and find it ransacked, things you’ve crafted missing and there’d be evidence that is left behind like “strange mystery fur”. Oh! And That’s where “traps” would come in handy! So starts a new quest: you have to put all the evidence and clues together that the Sasquatch leaves behind or that you track down. For instance you could be walking in the woods and find a bear torn in half and there’s a clue but then! spooky music would start playing.. do you dare in
  6. First of all i want to say this is a fantastic even when beeing a pre Aplha. The following ideas may have already been said but: + Animals (chickens, rabit pets, foxes, insects, sheep for wool) + Building ( maybe create youre own home, smeltery for iron works, fences for around the house, furniture, composter, foodmaker for animals) + Recources (metal for metal works, wool from sheep for clothing, diffrent types of wood) + Tools (Clippers and/or sheers, a saw for better wood cutting, a hammer if you have to build things on youre own, flashlight to explore nights) + Ot
  7. Items are a bit too easy to discard. You may be wanting to discard a few items by clicking the discard button multiple times resulting in discarding something a bit more important. I think that maybe the discard option could be improved with one or more of these options: require you to hold down left and right click (maybe a little longer for right click to discard all) drop items on the ground as entities that can be re-acquired a combination of both, maybe items like the axe drop on the ground where other items don't Keep up the good work! this game is very fun.
  8. I only started playing this game a couple of days ago and I am loving it so far! My main issue at the moment is the key binds, partcularly the sprint and crouch keys. I never use control or left shift, I usually set crouching to 'F' and sprinting to 'C' in any game that I play. I'm not sure why but trying to press or hold control or left shift whilst holding 'W' to walk forward hurts my hand so I would love it if custom keybinds could be implemented.
  9. I bought this after seeing it on the PC gamer event on Youtube. As soon as I saw it, I knew it was for me. What I like: Graphics and atmosphere. A survival game with no zombies (please don't put zombies in!) I do not know of another survival game that is not about killing things (ok, a few fish maybe). In these stressful times, I do not crave a stressful experience when playing a game. So to have a survival game that it about - or could be *more* about creating and just chilling out seems to me to be a unique angle. Things that did not work for me: I could not get
  10. Even though there's not much UI/HUD filling the screen, in such a vibrant game it would be wonderful if most of the time there could be less, or none. Could we have the option to toggle the HUD on/off for walking around, or have elements only fade in when needed? The same way the stealth icon only appears around bears, have the needs icons only appear when they start to deplete. An option to toggle the cabin marker off, and only have it appear on a hotkey would also be nice, as would an option to toggle off the shine on collectable items - I note the increase in difficulty this would ca
  11. I've noticed that the main menu is scaled incorrectly for ultrawide displays. Some parts of the main menu aren't visible to me as shown in the image I linked. The "Roadmap" button is somewhat clipped off screen and the entire "Exit to Desktop" button cannot be seen. I'm using a 29-inch 21:9 aspect ratio monitor.
  12. Currently when you upgrade your backpack, rather than adding extra space to your existing one, you get a completely new backpack. It would be cool if we could use the old backpacks as extra storage inside the cabin.
  13. When the character goes to sleep, it fades into a black screen and indicates how many days they've survived. Instead of having just a black screen and a countdown saying X days, perhaps an animation of the character marking down on the cabin wall to tick down how many days they've survived would be more fitting / better immersion?
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