Tatiayera 1 Posted July 5, 2019 Share Posted July 5, 2019 (edited) Hi team! There are few suggestions/ideas: 1. Instead of discarding something without a chance to use it later, it could be dropping items on the floor/ground. In this case we can harvest the staff later. 2. Maybe it would be more comfortable to use a right/left mouse click instead of E for the picking up things. Thanks for such a colorful world Edited July 5, 2019 by Tatiayera 1 Quote Link to post Share on other sites
FJRD 330 Posted July 5, 2019 Share Posted July 5, 2019 32 minutes ago, Tatiayera said: 1. Instead of discarding something without a chance to use it later, it could be dropping items on the floor/ground. In this case we can harvest the staff later. The problem is that then you won't need storage boxes. However, I agree that it feels weird to discard things and they disappear. 33 minutes ago, Tatiayera said: 2. Maybe it would be more comfortable to use a right/left mouse click instead of E for the picking up things. We want to keep the left mouse button for tools such as the axe. The right mouse button could work though. Quote Link to post Share on other sites
nelop 15 Posted July 6, 2019 Share Posted July 6, 2019 2 hours ago, FJRD said: The problem is that then you won't need storage boxes. However, I agree that it feels weird to discard things and they disappear. Perhaps items that can be burned can be used as fuel (like rope, leafs), and a prompt to confirm discard would be great (with values in case more than one of such item). 2 hours ago, FJRD said: We want to keep the left mouse button for tools such as the axe. The right mouse button could work though. Picking up items with E is great, I think just being able to change your own controls would be fine rather than globally changing to right mouse. 1 Quote Link to post Share on other sites
rman1974 1 Posted July 11, 2019 Share Posted July 11, 2019 I think storage box mechanics doesn't discard drop mechanics. I have possibily to drop items and keeping them in the storage boxes in other survival games like TLD or Don't Starve. If you have possibility to drop loot on the cabin floor - you don't need storage box but without it your cabin will be a complete mess. It's just a more comfortable and logical way to play. At this moment I would put discard mechanics to "minus" column. Of course survival game shouldn't be nice and comfortable but you should make it harder other way - by adding a Thirst for example. Quote Link to post Share on other sites
Kycko 22 Posted July 11, 2019 Share Posted July 11, 2019 As I understand, devs want the storage boxes to be more than just a method to store your loot. It's a separate independent mechanics when you have fixed amount of cells and need to upgrade. Quote Link to post Share on other sites
Thundersized 2 Posted July 11, 2019 Share Posted July 11, 2019 On 7/5/2019 at 5:46 PM, FJRD said: The problem is that then you won't need storage boxes. However, I agree that it feels weird to discard things and they disappear. Sometimes I collected a bunch of stuff and on my way home I get hungry, I see a mushroom on the ground and I want to eat it but I can't because my inventory is full, if I want to eat it I have to discard some of my stuff. Quote Link to post Share on other sites
AfterShoQ 27 Posted July 11, 2019 Share Posted July 11, 2019 I discard/sacrifice planks, pipes, wire, etc when that happens. Food is more important, and those other things are found everywhere. Quote Link to post Share on other sites
Milly 5 Posted July 19, 2019 Share Posted July 19, 2019 I dropped sticks in my kitchen originally thinking that they would be there when I looked down. Quote Link to post Share on other sites
Lilly 0 Posted November 14, 2021 Share Posted November 14, 2021 Even if it's just for tools this would be useful, I have accidentally discarded my axe before. Quote Link to post Share on other sites
Greengo 1 Posted December 12, 2021 Share Posted December 12, 2021 On 7/5/2019 at 4:46 PM, FJRD said: The problem is that then you won't need storage boxes. However, I agree that it feels weird to discard things and they disappear. no. we'd STILL need storage areas. they are far more convenient. not to mention leaving stuff everywhere clutters up the place. Quote Link to post Share on other sites
SoraTakeo 1 Posted February 1 Share Posted February 1 I know this game isnt getting much updates anymore, but yeah i just accidentally discarded the pickaxe i just crafted thinking i could pick it back up XD interesting mechanic, and just a habit from other games, but you know you learn things better the hard way. Off to gather more tools for another pick 1 Quote Link to post Share on other sites
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